A tool for the modern game maker.
A one-of-a-kind game operation engine - made to make game making easier for everyone
The best use of your precious time.
Stop stitching together a spreadsheet, a backend, an analytics tool, and a config service. Leap is the only system you need.
Step 1: Design your meta without code.
Compose currencies, progressions, sinks and sources on a visual canvas. The logic you draw is the logic that ships — no backend to rebuild, no drift between design intent and what players actually experience.
Step 2: Simulate the outcome
Run thousands of player sessions in seconds and watch how each archetype moves through your economy. Catch inflation, dead ends and balance issues while they're still cheap to fix.
Step 3: Run LiveOps by yourself
Push logic, progression and pricing changes the moment you need them — no client update required. Adjust sinks and sources on the fly, roll back in one click, and keep every change versioned.
Step 4: Analyse
Every number maps straight back to the design node that produced it. Track DAU, ARPDAU, retention and currency flow with cause and effect built in — no data pipeline to wire up.
Keep your game engine. Lose the rest of the stack.
Leap plugs into the engine you already love and replaces the pile of infrastructure tools wired up around it.
Your favourite game engine
One lightweight SDK. Your gameplay code, pipeline and build process stay exactly as they are.
- Unity
- Unreal Engine
- Godot
- GameMaker
Everything bolted on around it
The duct-taped stack of services your economy runs on today. Leap provides all of them, in one system.
- Backend-as-a-service
- Economy spreadsheets
- Remote config service
- Analytics pipeline
- A/B testing tool
Projects running Leap.
Real games, designed, simulated and operated on Leap
The Tower Must Fall
Strategy · Tower Defense · Coming 2026
Build an impossible tower, defend it against endless sieges, watch it crumble and rebuild stronger.
Unannounced title
Unannounced · In development
A strategy game whose progression, economy and live events are designed, simulated and operated end to end on Leap.
Unannounced title
Unannounced · In development
A casual title using Leap to balance its upgrade curve and ship tuning changes to live players without a client patch.
Your game. Forever yours.
Most platforms let you build fast and trap you forever. Leap is different. The game you ship today does not depend on your subscription tomorrow.
Runs offline
No network handshake at startup. Your game launches whether your players are on a plane, in a tunnel, or your servers are down. We're not in the critical path.
No vendor lock
Your shipped builds are yours. Cancel and what you already shipped keeps running for your players — forever. We earn the next build, not the last one.
Frequently Asked Questions
Answers to common questions about integration, data, and pricing.
Does Leap work with my game engine?
Today: Unity and C++. Coming soon: Unreal, Godot, and direct APIs. Our SDK is engine-agnostic by design, so if your stack isn't listed yet, talk to us.
What happens if I cancel my subscription?
Your shipped game keeps running — forever. Cancelling stops new builds and live updates, but the build you already published keeps working for your players. Resubscribe any time to push new versions.
Do my players need to be online?
Not for core gameplay. Your build verifies its own signature locally at startup, so players can play offline — on flights, in tunnels, or while our servers are down. Some LiveOps features (in-app purchases, live events, server-side configuration) need a connection when they run, but the rest of the game keeps working without one.
What if Leap goes out of business?
If we ever shut down, we've committed to open-sourcing the platform so studios can self-host what they've built with us. Your already-shipped games keep running offline either way — our exit shouldn't become your exit.
What's a simulation credit?
Credits meter simulation runs. A typical balance simulation uses ~20 credits, so Free covers ~5 simulations a month, Indie ~50, Studio ~500.
Can I switch plans later?
Anytime. Upgrades and downgrades go through Stripe's billing portal with proration handled automatically. No contract, no lock-in.
Do we need to run servers?
No. Leap hosts the logic and APIs so you don't maintain backend infrastructure.
Who owns our data?
You do. Your projects and design data are yours. We don't share them.
The only platform where design, simulation, and runtime are one system. Design, simulate, analyze, and power live player progression from one platform.