Democratise game making

We believe the systems behind progression, economy, and live ops should be as easy to iterate on as the game itself — owned by the studio that ships them, not rented from a platform that can pull the plug. Leap exists to put that power back in your engine.

Seasoned industry veterans with a passion.

We've spent our careers on the tooling and live-ops side of games — and built Leap to be the platform we always wished we had.

Roberto Mangiafico — Co-founder & CEO

Nineteen years in games, most recently running tech for a product with 60M monthly players. Every studio I've worked in built its own progression and economy stack from scratch, then fought it for years. Before that I co-founded a studio and shipped three games with no safety net. Leap is what I wanted in both jobs.

Roberto Mangiafico on LinkedIn

Robert Samuelsson — Co-founder & CPO

I'm a passionate product leader with 14 years spent building software products, companies, and teams from the ground up. I co-founded Strafe Esports, the world's largest esports companion app, and ran teams building exciting tech for kids over at Toca Boca. I'm building Leap because I've seen firsthand how much time, headcount, and guesswork the current way costs studios.

Robert Samuelsson on LinkedIn

Patrik Lindberg — Co-founder & CTO

I built my first game engine as a teenager, and I've been chasing that same problem ever since: how do you make complex systems easy to actually work with? A Master's in Theoretical Physics and a decade as a software developer later, I've touched nearly every layer of the game tech stack: clients, servers, engine tools. I also run my own small studio on the side, mostly because I can't stay away from making games. At Leap, I get to build the tooling I spent years wishing existed.

Patrik Lindberg on LinkedIn

Past experience

Studios our founders have worked at: Toca Boca, EA, King, Avalanche Studios, Strafe, Ubisoft, Xenology, Star Stable, Mag Interactive, Kavalri Games, Noid

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