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Groups

Organise your design with groups and folders, and learn how groups shape the paths your game uses.

Groups give your design structure. A group is a namespace: your game addresses the elements inside it as group.element, and groups can contain other groups. Folders organise the project tree for your team without affecting your game. This section covers both, and the rules for which elements can use which.

  • Creating Groups — Create groups from the project tree, add elements to them, and see how they change runtime paths.
  • Organizing Your Project — Use folders and groups to organise the project tree, and learn the slug and reach rules they bring.