Comparing Profiles

Run two or three profiles side-by-side on the same chart

Comparing Profiles

You can run up to three profiles side-by-side on the same chart. This is the fastest way to see how different player archetypes behave — New Player vs. Veteran vs. Whale on the same set of axes.

Activating comparison mode

In the Profiles list, select 2 or 3 profiles using the checkboxes. As soon as the second profile is ticked, the Runner switches into comparison mode:

  • The Run button re-labels to "Compare N Profiles"
  • Variable sliders are locked (each profile brings its own values)
  • Graph preparation switches to multi-series mode

Trying to select a fourth profile shows a warning — the limit is 3.

How it runs

When you click Compare N Profiles:

  1. Each selected profile's variable values are applied in turn.
  2. The simulation runs for each profile (single-run in Evaluation, N-run in Statistical).
  3. Results come back keyed by profile ID.

How the chart renders

Each datapoint you plot gets one line per profile. Lines are labeled Datapoint Name — Profile Name, so a single datapoint plotted across three profiles produces three distinct lines.

Profile visibility chips

Above the chart, a row of profile chips shows each participating profile. Click a chip to hide that profile's lines (it toggles visibility, not the underlying data). This is handy when two profiles produce nearly identical curves and you want to focus on the third.

Switching back to a single profile

Untick comparison profiles until only one is left — the Runner exits comparison mode automatically, the sliders unlock, and the chart goes back to single-profile rendering.

When to use each mode

  • Goal — Mode
  • Debug a specific decision — Evaluation + one profile
  • Reproduce a past run — Evaluation + pinned seed
  • See distribution / variance — Statistical + one profile
  • Compare player archetypes — Comparison mode (2-3 profiles)

What's next

That covers every feature of simulations today. The best next step is to build the simulation for your own game: sketch the nodes, add a few variables, save two or three profiles, and start running. Come back to these pages as reference while you're iterating.

For context on the rest of The Leap, the Getting Started guide covers projects and workspaces; the Progressions section explains the steps your simulations will drive.