Profiles
Save named snapshots of variable values to switch between player archetypes
Profiles
A profile is a named snapshot of all your variable values. Think of each profile as a preset: New Player, Whale, Endgame Veteran. Swap between them with a click instead of re-dragging every slider.
The Profiles panel
Open the Profiles panel from the Runner. It has two columns:
- Left — the list of saved profiles.
- Right — the variable editor (sliders) for the currently active profile or the runtime values.
The header shows how many profiles you've saved.
Creating a profile
- Set the sliders to the values you want.
- Click Save current as… in the Profiles header.
- Give it a name. The current variable values are captured as the profile's snapshot.
Profile names must be unique within the simulation.
Applying a profile
Click Apply on any profile card. The sliders load with that profile's values, and the profile becomes the active one. Running a simulation now uses these values.
Editing an active profile
With a profile active, change its sliders. A "Save values" affordance appears — click it to persist the new values back into the profile. This prevents accidental drift: changes stay in a "dirty" state until you explicitly save or apply another profile.
Duplicate and delete
- Duplicate — makes a Copy of X (with a numeric suffix if needed). Useful for creating variants like Whale v2 from Whale.
- Delete — removes the profile. If it was active, the active selection clears.
What's stored
A profile stores:
- A name
- A list of variable-to-value assignments
- Created and updated timestamps
It does not store the game version, seed, or run count — those are runner-level settings.
Tip: Variable values in the editor aren't editable while a comparison run is active. To edit, select a single profile first. See Comparing Profiles.
Next
Continue to Evaluation Simulations to run your first simulation.