Creating a Simulation

Create a blank simulation or auto-generate one from your progressions

Creating a Simulation

All simulations live on the Simulations page (under Game Data in the left sidebar). Each simulation is a graph of nodes you run against a selected game version.

Step 1: Open the Simulations page

From the left sidebar, expand Game Data and click Simulations. The Manage tab lists everything in your project.

Step 2: Click "Create Simulation"

Click the Create Simulation button in the header. A three-step wizard opens.

Step 3: Name and choose a creation mode

  • Simulation name — an identifier for this simulation. It cannot be changed after creation.
  • How should this simulation be created? — pick one of the two modes below.

Empty simulation

Start from a blank canvas and build the graph manually. Good when you want full control or your game doesn't map cleanly to a progression.

Auto-generate from progression (Beta)

Walk your existing progressions and emit Start / End / Behavior nodes automatically. The wizard will guide you through two more steps:

  1. Initial state — currently only New player is available. All datapoints start at defaults; no steps completed.
  2. Which progressions should be included? — pick All progressions (fastest) or Select specific to check individual ones. Dependencies are auto-included and shown in emerald.

The summary at the bottom tells you how many progressions and steps will be traced before you commit.

Tip: Randomizers and repeat visits are skipped by the auto-generator in this version. You can add Behavior nodes by hand afterward — see Simulation Nodes.

Step 4: Save and open the editor

Click Create in the wizard. Your simulation appears in the Manage list. Click Open on it to enter the editor.

The editor has three tabs:

  • Editor — the node graph (what you'll edit most)
  • Evaluation — single-run analysis
  • Statistical — multi-run analysis

Saving your changes

An orange pulsing dot appears on the Editor tab whenever there are unsaved changes. Simulations must be saved before they can be run — you'll be prompted if you try. Use the Save button in the header, or confirm the save dialog when you navigate away.

Next

Continue to Simulation Nodes to learn the building blocks.