Introduction to Simulations

What simulations are and when to use them

Introduction to Simulations

Simulations let you play-test your game economy, progressions, and behaviors without touching a game client. You build a graph of actions, press Run, and The Leap walks through every step, records every currency change, and hands you a timeline you can scrub through, compare, and chart.

Use simulations to:

  • Balance an economy — make sure currencies flow at the pace you want
  • Validate progressions — confirm steps unlock, rewards drop, and branching behaves
  • Compare player archetypes — see what a "spender" vs. a "free-to-play" player experiences
  • Stress-test randomness — run thousands of iterations and analyze the distribution

Two modes at a glance

  • Evaluation — a single run with detailed per-step logging. You can step through every decision, inspect datapoint changes, and debug behavior. See Evaluation Simulations.
  • Statistical — many runs aggregated into distributions (mean, median, stddev, …). Use this once the graph is stable and you want to understand variance. See Statistical Simulations.

What's in this guide

  1. Creating a Simulation — start from scratch or auto-generate from your progressions
  2. Simulation Nodes — the five node types and how they chain together
  3. Variables — inputs you can slider and plug into behavior nodes
  4. Profiles — save named sets of variable values
  5. Evaluation Simulations — running a single deterministic run
  6. Step Insights — the step-by-step debugger
  7. Statistical Simulations — many runs, aggregated
  8. Graph Analysis & Views — reading the charts, saving chart layouts
  9. Comparing Profiles — running two or three profiles side-by-side

Next

Head to Creating a Simulation to build your first one.